Levelling Up
Oct. 9th, 2013 08:30 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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This section addresses your experience bar, gaining experience, and levelling up your character.
While playing your character, you will gain Experience, gain Levels, and Level Up your character. This section will broadly cover what all of this means for you and your character.
Your Experience Bar
Your experience bar is out of 100. When your bar hits 100 experience, you lose that experience and go up to the next level. Overflow experience is retained.
Example: You are Level 1 and have 85/100 experience in your Experience Bar. You gain 25 experience from a successful encounter. Adding 85 + 25, you have 110 experience total. Since you have hit 100 experience, you lose that experience and go to Level 2. You have a remaining 10 experience, which goes into your bar.
Gaining Experience
Characters gain experience at the end of each encounter. Sometimes, encounters are not directly combat related, but solving puzzles and coming to resolutions still yields experience. A good general rule for granting experience is as follows:
20-25 exp: The encounter was relatively easy and only mildly challenging.
30-40 exp: The encounter was moderately challenging.
50 exp: The encounter was with a mini-boss.
Gain 1 Level: Regardless of your present experience, you gain one level when fighting the session boss.
Gain 2 Levels: Regardless of your present experience, you gain two levels when fighting the chapter boss.
Levelling Up Your Character
While each class gives instructions for levelling up, this is the general list of things you need to do while levelling up your character:
1) Reset your Experience Bar to the appropriate number.
Keeping track of experience is always important, so you can get more of it.
2) Gain HP
Your class will list its HP gain, but that number is usually 8, 9, or 10 + [Vitalityx0.5]. Remember that when your Vitalityx0.5 is not an integer, you should follow the rules of rounding (ie, rounding up if you are at 5+, and rounding down otherwise) so that you gain a whole number of HP.
3) Increase the Cap on EP/TP
Your class will either use EP (Elemental Points) or TP (Technique Points). Increasing the cap will allow you to gather more of your resource to use later on. Your cap increases by 10 each time you level up.
4) Gain Ability Points
Every time you level up, you gain 10 AP (Ability Points) with which to further customize your character. Tentatively, the “level cap” for this system is 50, so you will gain 490 AP total.
You may use AP to purchase AP Abilities (which is, yes, redundantly “Ability Point Abilities”), which are listed under your class' abilities, or the generic AP abilities, which will be listed. AP Abilities may have certain restrictions.
5) Increasing Your Skills.
Every five levels (level 5, level 10, level 15, etc.) you will gain a +5% to your skills and a new skill at 30. This means, potentially, at level 50, if you include the skills you chose at character creation, all 14 skills, with the lowest being 30 (+ Relevant Stat), and the highest being 120 (+ Relevant Stat).
Note that you will still miss if you roll 96-100, and that the extra skill points exist in case you suffer from effects that lower your accuracy.
6) Increasing Your Stats.
Ever ten levels (level 10, level 20, level 30, etc.) you will gain +1 to a stat of your choice. Normally speaking, this increase will be to your primary stat. At level 25 and level 50, you will gain +1 to all of your stats, which does indeed mean you get +2 to one stat, and +1 to the rest at level 50.
It is possible to gain both permanent and temporary stat ups over the course of play. You may find treasures that yield HP Up (Gain HP as though you gained a level), Vitality Up (Gain +1 Vitality), or Stat Up (Gain +1 to Primary Stat).
Be aware that your stats can cap: For the purposes of Dodge, Resistance, and HP, your stats cap at 9. For the purposes of hitting with attacks, you cap at 95%. You do not cap out for the purposes of damage.
If you gain Vitality for any reason, and it changes the amount of HP you gain on level up, you may retroactively grant yourself more HP. You do not need to feel as though you must max out your Vitality first to maximize your HP.
7) Gaining New Abilities.
Some levels will yield new abilities, typically at level 2, level 3, level 6, level 7, and level 9.
It is possible new abilities will be added at later levels, after playtesting.
8) Improving Old Abilities.
Your abilities will improve over time, allowing them to remain competitive as you fight more and more difficult foes.
Some abilities will improve “every X levels”. Abilities that improve ever 4 levels improve at level 4, level 8, level 12, etc. Abilities that improve every 8 levels improve at level 8, level 16, level 24, etc.
Some abilities will improve at a specific level.
9) Recalculating Your Derived Stats.
When you increase your stats, you will want to recalculate your stats in the following way:
If your Agility goes up, you will need to recalculate your Dodge and Initiative.
If your Will goes up, you will need to recalculate your Resistance, M.Armour and Initiative.
If your Vitality goes up, you will need to recalculate your HP on level up (and retroactively alter your HP), as well as your Armour.
Note that your Armour and M. Armour also go up when you improve your armour.
10) You're Done! Now Go Play!
These should be the only steps you need to go through to level up your character, many of which will not apply every time you level up.
While playing your character, you will gain Experience, gain Levels, and Level Up your character. This section will broadly cover what all of this means for you and your character.
Your Experience Bar
Your experience bar is out of 100. When your bar hits 100 experience, you lose that experience and go up to the next level. Overflow experience is retained.
Example: You are Level 1 and have 85/100 experience in your Experience Bar. You gain 25 experience from a successful encounter. Adding 85 + 25, you have 110 experience total. Since you have hit 100 experience, you lose that experience and go to Level 2. You have a remaining 10 experience, which goes into your bar.
Gaining Experience
Characters gain experience at the end of each encounter. Sometimes, encounters are not directly combat related, but solving puzzles and coming to resolutions still yields experience. A good general rule for granting experience is as follows:
20-25 exp: The encounter was relatively easy and only mildly challenging.
30-40 exp: The encounter was moderately challenging.
50 exp: The encounter was with a mini-boss.
Gain 1 Level: Regardless of your present experience, you gain one level when fighting the session boss.
Gain 2 Levels: Regardless of your present experience, you gain two levels when fighting the chapter boss.
Levelling Up Your Character
While each class gives instructions for levelling up, this is the general list of things you need to do while levelling up your character:
1) Reset your Experience Bar to the appropriate number.
Keeping track of experience is always important, so you can get more of it.
2) Gain HP
Your class will list its HP gain, but that number is usually 8, 9, or 10 + [Vitalityx0.5]. Remember that when your Vitalityx0.5 is not an integer, you should follow the rules of rounding (ie, rounding up if you are at 5+, and rounding down otherwise) so that you gain a whole number of HP.
3) Increase the Cap on EP/TP
Your class will either use EP (Elemental Points) or TP (Technique Points). Increasing the cap will allow you to gather more of your resource to use later on. Your cap increases by 10 each time you level up.
4) Gain Ability Points
Every time you level up, you gain 10 AP (Ability Points) with which to further customize your character. Tentatively, the “level cap” for this system is 50, so you will gain 490 AP total.
You may use AP to purchase AP Abilities (which is, yes, redundantly “Ability Point Abilities”), which are listed under your class' abilities, or the generic AP abilities, which will be listed. AP Abilities may have certain restrictions.
5) Increasing Your Skills.
Every five levels (level 5, level 10, level 15, etc.) you will gain a +5% to your skills and a new skill at 30. This means, potentially, at level 50, if you include the skills you chose at character creation, all 14 skills, with the lowest being 30 (+ Relevant Stat), and the highest being 120 (+ Relevant Stat).
Note that you will still miss if you roll 96-100, and that the extra skill points exist in case you suffer from effects that lower your accuracy.
6) Increasing Your Stats.
Ever ten levels (level 10, level 20, level 30, etc.) you will gain +1 to a stat of your choice. Normally speaking, this increase will be to your primary stat. At level 25 and level 50, you will gain +1 to all of your stats, which does indeed mean you get +2 to one stat, and +1 to the rest at level 50.
It is possible to gain both permanent and temporary stat ups over the course of play. You may find treasures that yield HP Up (Gain HP as though you gained a level), Vitality Up (Gain +1 Vitality), or Stat Up (Gain +1 to Primary Stat).
Be aware that your stats can cap: For the purposes of Dodge, Resistance, and HP, your stats cap at 9. For the purposes of hitting with attacks, you cap at 95%. You do not cap out for the purposes of damage.
If you gain Vitality for any reason, and it changes the amount of HP you gain on level up, you may retroactively grant yourself more HP. You do not need to feel as though you must max out your Vitality first to maximize your HP.
7) Gaining New Abilities.
Some levels will yield new abilities, typically at level 2, level 3, level 6, level 7, and level 9.
It is possible new abilities will be added at later levels, after playtesting.
8) Improving Old Abilities.
Your abilities will improve over time, allowing them to remain competitive as you fight more and more difficult foes.
Some abilities will improve “every X levels”. Abilities that improve ever 4 levels improve at level 4, level 8, level 12, etc. Abilities that improve every 8 levels improve at level 8, level 16, level 24, etc.
Some abilities will improve at a specific level.
9) Recalculating Your Derived Stats.
When you increase your stats, you will want to recalculate your stats in the following way:
If your Agility goes up, you will need to recalculate your Dodge and Initiative.
If your Will goes up, you will need to recalculate your Resistance, M.Armour and Initiative.
If your Vitality goes up, you will need to recalculate your HP on level up (and retroactively alter your HP), as well as your Armour.
Note that your Armour and M. Armour also go up when you improve your armour.
10) You're Done! Now Go Play!
These should be the only steps you need to go through to level up your character, many of which will not apply every time you level up.