Libra Campaign: Session 3
Jan. 1st, 2014 05:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Actually a bit longer, but there was a surprise bonus achievement added.
Session 3: One Time, At Bandit Camp
The Party rides through the desert towards the bandit camp. Alyce mentions that she can feel elemental energy that has built up nearby, and that sometimes, animals can become altered and empowered to gain elemental traits. No sooner than this is mentioned than they encounter such creatures. Alyce apologizes and Hawk complains. They encounter a second group of such creatures before arriving at the bandit camp.
Within the bandit camp, things are rather quiet, with only a few people there to guard it. Ramar successfully convinces the entirety of the rear guard that there is no money to be made and no reason to stay, with the sole condition being that they leave behind their Vanik uniforms, which they agree to. In the first tent, they find uniforms from other countries, indicating that whoever's doing this is prepared to do this anywhere.
The second tent contains a crude map of a nearby location, some kind of community around an oasis. From the notes, it indicates the bandit leader will be leading this assault personally. The notes further indicate that they can still make it in time to help those people.
The third tent contains some incriminating documents, indicating that someone of high rank has been in communication with the bandit leader and coordinating these attacks. The letter writer is also looking for something, which they demand the bandits find. They won't be paid for their work if they neglect to find it. Finally, the documents indicate that they want things dealt with soon because they have something planned for the Senate soon.
The fourth tent has a letter between the bandit leader and someone named Falco. Falco sent some kind of training scroll to the bandit leader, for some reason, though the bandit leader doesn't know how to use it. Falco wants to know how the bandit leader's project is going, because his own is somewhat delayed, since someone is interfering with Falco's plans, and he believes he knows who it is.
Falco's Letter adds to Kestrel's personal quest progress.
Once the investigation of the tents is complete, Alyce informs the party that something bad is happening, and with little more warning than that, a fire elemental bursts out of their campfire, lighting the tents on fire. One hopes that anything they wished to collect has since been retrieved. The party disperses the elemental energy, and grants strength to Alyce.
Dispersing the Fire Elemental advances Alyce's personal quest progress.
Once that has been taken care of, the Party rushes off to the town of Yasa-Suun to protect the town from bandits.
End Session 3
Total EXP Earned: 250
Current Level: 7 (Started at Level 5, +2 Levels from EXP)
Total Libris Earned: 3000
Total Treasure Earned: Iron Chain, Expanded Notebook, Scoped Sniper Rifle, Crystal-Topped Mage's Staff, Training Scroll (Follow Through II), False Uniforms, Incriminating Documents.
Goal Achieved: Investigate the Bandit Camp
Next Session's Goal: Defend the town of Yasa-Suun.
Thank you, I hope you had fun, and Happy New Year!
Bonus: Weapons
Mime
Expanded Notebook
You wouldn't have thought you could expand an Endless Notebook, but clearly you can.
Type: Implement
Damage: +1WD
Effect: Whenever you Mimic a Magic-Keyword Power, you deal your Implement's WD as Typeless damage.
Effect: Gain +1 Memory Slot.
Earthwalker
Follow Through II
Hit them twice? Why not hit them three times?
Passive * Innate, Class
Effect: Allows you to use Powers with the Follow Through II-Keyword.
Kestrel Strike
It's a move named after you. Badass.
Reaction * Innate, Class, Melee, Physical, Follow Through II
Cost: 20
Trigger: You hit with a Follow Through I
Effect: You inflict Bleed until they are KO'd.
Suplex
You've heard this move kills Gods.
Active* Class, Melee, Physical, Follow Through II
Cost: 20
Trigger: You hit with a Follow Through I
Effect: You pick up your target, flip them upside down, and slam them down into the ground again. Brutal. You deal 3WD+STR physical damage to that target.
Sniper
Scoped Sniper Rifle
It would probably improve your accuracy to use a scope.
Type: Gun
Damage: +1WD
Effect: You must use a Reload action every four shots. You carry a 'sufficient' amount of ammunition, so you will never be required to keep track of that, only your shots.
Effect: When you miss with an attack, you gain +5% to your next attack. This effect stacks to 95% on a Ranged+AGI attack roll.
Mage
Crystal-Topped Mage's Staff
The crystal makes it fancier.
Type: Implement
Damage: +1WD
Effect: Whenever you choose an Element type, your Damage changes to that Element type, including adding any other Keywords associated with that Element type.
Effect: When you begin combat with 0 EP in your pool, gain 10 EP.
Session 3: One Time, At Bandit Camp
The Party rides through the desert towards the bandit camp. Alyce mentions that she can feel elemental energy that has built up nearby, and that sometimes, animals can become altered and empowered to gain elemental traits. No sooner than this is mentioned than they encounter such creatures. Alyce apologizes and Hawk complains. They encounter a second group of such creatures before arriving at the bandit camp.
Within the bandit camp, things are rather quiet, with only a few people there to guard it. Ramar successfully convinces the entirety of the rear guard that there is no money to be made and no reason to stay, with the sole condition being that they leave behind their Vanik uniforms, which they agree to. In the first tent, they find uniforms from other countries, indicating that whoever's doing this is prepared to do this anywhere.
The second tent contains a crude map of a nearby location, some kind of community around an oasis. From the notes, it indicates the bandit leader will be leading this assault personally. The notes further indicate that they can still make it in time to help those people.
The third tent contains some incriminating documents, indicating that someone of high rank has been in communication with the bandit leader and coordinating these attacks. The letter writer is also looking for something, which they demand the bandits find. They won't be paid for their work if they neglect to find it. Finally, the documents indicate that they want things dealt with soon because they have something planned for the Senate soon.
The fourth tent has a letter between the bandit leader and someone named Falco. Falco sent some kind of training scroll to the bandit leader, for some reason, though the bandit leader doesn't know how to use it. Falco wants to know how the bandit leader's project is going, because his own is somewhat delayed, since someone is interfering with Falco's plans, and he believes he knows who it is.
Falco's Letter adds to Kestrel's personal quest progress.
Once the investigation of the tents is complete, Alyce informs the party that something bad is happening, and with little more warning than that, a fire elemental bursts out of their campfire, lighting the tents on fire. One hopes that anything they wished to collect has since been retrieved. The party disperses the elemental energy, and grants strength to Alyce.
Dispersing the Fire Elemental advances Alyce's personal quest progress.
Once that has been taken care of, the Party rushes off to the town of Yasa-Suun to protect the town from bandits.
End Session 3
Total EXP Earned: 250
Current Level: 7 (Started at Level 5, +2 Levels from EXP)
Total Libris Earned: 3000
Total Treasure Earned: Iron Chain, Expanded Notebook, Scoped Sniper Rifle, Crystal-Topped Mage's Staff, Training Scroll (Follow Through II), False Uniforms, Incriminating Documents.
Goal Achieved: Investigate the Bandit Camp
Next Session's Goal: Defend the town of Yasa-Suun.
Thank you, I hope you had fun, and Happy New Year!
Bonus: Weapons
Mime
Expanded Notebook
You wouldn't have thought you could expand an Endless Notebook, but clearly you can.
Type: Implement
Damage: +1WD
Effect: Whenever you Mimic a Magic-Keyword Power, you deal your Implement's WD as Typeless damage.
Effect: Gain +1 Memory Slot.
Earthwalker
Follow Through II
Hit them twice? Why not hit them three times?
Passive * Innate, Class
Effect: Allows you to use Powers with the Follow Through II-Keyword.
Kestrel Strike
It's a move named after you. Badass.
Reaction * Innate, Class, Melee, Physical, Follow Through II
Cost: 20
Trigger: You hit with a Follow Through I
Effect: You inflict Bleed until they are KO'd.
Suplex
You've heard this move kills Gods.
Active* Class, Melee, Physical, Follow Through II
Cost: 20
Trigger: You hit with a Follow Through I
Effect: You pick up your target, flip them upside down, and slam them down into the ground again. Brutal. You deal 3WD+STR physical damage to that target.
Sniper
Scoped Sniper Rifle
It would probably improve your accuracy to use a scope.
Type: Gun
Damage: +1WD
Effect: You must use a Reload action every four shots. You carry a 'sufficient' amount of ammunition, so you will never be required to keep track of that, only your shots.
Effect: When you miss with an attack, you gain +5% to your next attack. This effect stacks to 95% on a Ranged+AGI attack roll.
Mage
Crystal-Topped Mage's Staff
The crystal makes it fancier.
Type: Implement
Damage: +1WD
Effect: Whenever you choose an Element type, your Damage changes to that Element type, including adding any other Keywords associated with that Element type.
Effect: When you begin combat with 0 EP in your pool, gain 10 EP.